Peking University | Class of 2023

Exploring 3D vision and real-time graphics for immersive systems.

Intelligent Science and Technology student focused on computer vision and computer graphics. Research interests include 3D Gaussian Splatting (3DGS) and real-time rendering.

2023 Class year
2 Active research threads
3D Vision focus
Current focus
  • Studying Intelligent Science and Technology at Peking University.
  • Working on 3DGS pipelines and real-time rendering experiments.
  • Actively seeking lab internships and collaborative projects.

About

Student researcher focused on 3D perception.

I am Jiacheng Zhang (Kashing Zhang), an Intelligent Science and Technology student at Peking University. I focus on reconstructing and rendering 3D scenes efficiently, at the intersection of computer vision and computer graphics, especially 3DGS and real-time rendering.

Computer vision Computer graphics 3D Gaussian Splatting Real-time rendering

Research focus

Modeling 3D scenes with efficient representations for fast rendering.

Experimentation

Prototype pipelines, benchmark performance, and iterate on quality.

Implementation

Build reproducible demos and real-time rendering proofs of concept.

Selected work

Project experience

Request full portfolio
Research 4DGS

Visual feature uplift for dynamic 3D scenes

Lifted 2D features (e.g., CLIP) into 3D for dynamic scenes based on 4DGS, enabling downstream open-vocabulary editing.

4DGS Open-vocab Feature lifting
Reproduction NeRF

NeRF / D-NeRF reproduction

Reproduced NeRF and D-NeRF pipelines and evaluated reconstruction quality and temporal consistency.

NeRF D-NeRF Evaluation
Course project Software

WhatToEat

Peking University cafeteria menu intro and recommendation app with a fun blind box feature.

Management Recommendation Blind box

Tech stack

Tools I use

Comfortable across design, code, and research workflows.

Core languages

Python, C++, CUDA basics, JavaScript for demos and tooling.

Graphics & vision

OpenCV, OpenGL, Vulkan, PyTorch, 3DGS pipelines, real-time rendering.

Research tools

Blender, NVIDIA Nsight Graphics.

Education

Academic background

Focus on computer vision and computer graphics.

2023-Present

B.S. in Intelligent Science and Technology, Peking University

Focus on computer vision, computer graphics, and real-time rendering.

Publications

Selected papers

In preparation. Updates will be added here.

Contact

Let's connect for research and internships.

Open to lab internships and collaborative projects. Share your lab, project topic, or timeline. I usually respond within 24 hours with next steps.

Quick intro

Send a short note with three points:

  1. Opportunity or project type
  2. Expected scope and timeline
  3. How I can help
Email me